3D Environment, props, weapons...
Mostly stylized and handpainted work.
School project and personal project.
Raventhorn is a graduation project made at Artside by Arthur Gaubert, Théo Lefloch, Axel Blin, Thaïs Bailleul, Léna Duflots and Mathilde Mano in 4 months.
With Axel Blin, we were in charge of the full Environment, Level Design, Props, Tech, Lighting etc.
I'm excited to show you my new personal project that I've been working on during my free time.
I challenge myself to work and push the hand-painted unlit workflow and trying to understand Riot Games Art style (especially for League of Legends on this on).
The original concept is from Peet Cooper
First time on a long project, I learned a lot about the process of creating an Environment.
Original Concept by Lorraine Rochefort.
Thanks to all of my classmate for their helped and the motivation they gave me.
Thanks to the following people that helped me with their feedbacks on this project
Here is the result of a little personnal project made in early September.
I wanted to train on handpainting and testing some cell shading in Unreal Engine 5.
I had a lot of fun during those 2 days of training !Original Concept from Grace Liu
School Project done at Artside.
I had a week to work on this props at Artside Game Art School.Thanks to Matthieu Laude for the feedbacks !The concept comes from the game “Ruined King, a league of Legends Story”
Main software